๐♀️ Assassin’s Creed Shadows: Parkour Mechanics, Refined
Now let’s talk flow. Ubisoft just dropped a mechanical deep dive for Assassin’s Creed Shadows, spotlighting a fully revamped parkour system that brings back the fluid traversal fans have been begging for since Unity.
Key parkour changes include:
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๐ง♂️ Momentum-Based Movement — terrain, direction, and weight affect your character's motion
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๐️ Low-Profile Parkour Options — crouch-move blends seamlessly with wall hops and rooftop rolls
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๐ Environmental Scaling — rooftops, branches, and temple beams all interact more realistically with your route
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✨ Style-Specific Animations — depending on whether you're playing as Yasuke or Naoe, movement feels personalized
I noted during initial release that the movement was actually satisfying — so this is a huge win for longtime AC fans who love the speed, stealth, and cinematic navigation during their playthrough.