๐ŸŽฎ Dead by Daylight x Assassin’s Creed + AC Shadows Parkour Update

๐Ÿƒ‍♀️ Assassin’s Creed Shadows: Parkour Mechanics, Refined Now let’s talk flow . Ubisoft just dropped a mechanical deep dive for Assassin’s...

๐Ÿƒ‍♀️ Assassin’s Creed Shadows: Parkour Mechanics, Refined

Now let’s talk flow. Ubisoft just dropped a mechanical deep dive for Assassin’s Creed Shadows, spotlighting a fully revamped parkour system that brings back the fluid traversal fans have been begging for since Unity.

Key parkour changes include:

  • ๐Ÿง—‍♂️ Momentum-Based Movement — terrain, direction, and weight affect your character's motion

  • ๐Ÿ•Š️ Low-Profile Parkour Options — crouch-move blends seamlessly with wall hops and rooftop rolls

  • ๐ŸŒ† Environmental Scaling — rooftops, branches, and temple beams all interact more realistically with your route

  • Style-Specific Animations — depending on whether you're playing as Yasuke or Naoe, movement feels personalized

I noted during initial release that the movement was actually satisfying — so this is a huge win for longtime AC fans who love the speed, stealth, and cinematic navigation during their playthrough.











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REDCARPETGAMEZ: ๐ŸŽฎ Dead by Daylight x Assassin’s Creed + AC Shadows Parkour Update
๐ŸŽฎ Dead by Daylight x Assassin’s Creed + AC Shadows Parkour Update
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